- rex infernus relics: The current route leads through three artifact objectives.
- First artifact: Place the World Seed in the center after leaving the house.
- Second artifact: Open Pack-a-Punch, then collect a Void Claw.
- Third artifact: Complete the Nyx and Dravica chamber puzzles to claim Warden’s Blight.
- Best preparation: Bring explosives, a grapple route, melee access, and enough firepower for zombie waves.
rex infernus relics: Route Overview
The three relic objectives are connected by a single progression path. The first two are quick pickups tied to the World Seed and Pack-a-Punch, while the final relic requires several chambers, a forest sequence, a switch code, and the Warden’s Blight reward.
The route is easiest when treated as one continuous objective rather than three isolated collectibles. Open Pack-a-Punch before attempting the later steps, keep a Void Claw available, and avoid spending your explosive equipment before reaching the fracture wall near Driver Car’s main chamber.
Video Highlights:
- The first artifact is obtained through the World Seed near the starting house.
- The second artifact becomes available after Pack-a-Punch is opened.
- The final route includes the Nyx crystal beam puzzle and Dravica’s switch sequence.
- Warden’s Blight is claimed from the anvil after the sanctuary puzzle is solved.
| Relic Objective | Main Area | Required Progress | Main Reward |
|---|---|---|---|
| First artifact | Starting house area | Place the World Seed | First relic |
| Second artifact | Pack-a-Punch area | Open Pack-a-Punch, collect a Void Claw | Second relic |
| Third artifact | Nyx, forest, and Dravica chambers | Complete multi-stage puzzle route | Warden’s Blight |
World Seed
Place the seed in the middle after exiting the house. This begins the fastest relic objective.
Void Claw
Collect one after Pack-a-Punch opens. It supports the second relic and several grapple interactions.
Astral Flame
Move the purple orb to Pack-a-Punch, activate the crank, and retrieve the flame for the Nyx sequence.
Warden’s Blight
The final reward is claimed from the anvil in Dravica’s sanctuary after the switch code succeeds.
Do not leave the Pack-a-Punch area until you have confirmed the Astral Flame sequence and know where the next Void Claw is located.
First and Second Relic Locations
The opening two relics require comparatively little puzzle work, but they establish the items needed for the final objective. Complete them before attempting the Nyx chamber route so the later interactions are available in the correct order.
First Artifact: World Seed
After exiting the house, locate the World Seed and place it in the middle position. This interaction grants the first artifact. Because the objective is positioned near the opening route, it is worth completing immediately instead of returning later during a more difficult round.
Second Artifact: Void Claw
Once Pack-a-Punch has been opened, run to one of the Void Claw locations and pick up a Void Claw. The second artifact can then be obtained through this progression. The Void Claw also becomes an important movement and interaction tool for the third relic.
| Stage | Action | Checkpoint |
|---|---|---|
| 1 | Exit the house | Reach the starting-area objective |
| 2 | Place the World Seed in the center | First artifact becomes available |
| 3 | Open Pack-a-Punch | Unlock the next relic route |
| 4 | Pick up a Void Claw | Prepare for the second and third objectives |
| 5 | Complete the Void Claw interaction | Secure the second artifact |
Leave the House
Move out of the starting house and locate the World Seed position in the central area.
Place the World Seed
Interact with the middle placement point. Confirm the objective completes before moving on.
Open Pack-a-Punch
Progress normally until Pack-a-Punch is available. This unlocks the next section of the relic route.
Collect a Void Claw
Pick up a Void Claw from an available location, then use the resulting interaction to advance toward the second artifact.
The Void Claw is needed again later for grappling and the final reward. Keep track of its location and avoid treating it as a disposable pickup.
Nyx Chamber and Astral Flame Puzzle
The third relic begins after the second artifact and requires the Astral Flame. The sequence combines a Pack-a-Punch interaction, a hidden fracture, a crystal placement, and a directional beam puzzle inside Nyx’s chamber.
First, carry a Void Claw to Pack-a-Punch and pull a purple orb into the center of the machine. Interact with the crank once the orb is positioned correctly. Astral flames should appear beside Pack-a-Punch. Pick up the flame and take it toward the Nyx chamber.
Near Speed Cola, enter Driver Car’s main chamber. Turn around, grapple upward, and throw an explosive at the indicated wall. This reveals the fracture of Nyx’s Arrow. Next, travel to Nyx’s chamber near Double Tap. Place the crystal beside the Void Claw location, then return to Pack-a-Punch and retrieve the Astral Flame.
At the rear of Nyx’s chamber, aim slightly above the eye and fire the flame toward it. This activates the beam that reaches the crystals above the doorway.
| Puzzle Element | Location | Required Action | Result |
|---|---|---|---|
| Purple orb | Pack-a-Punch | Pull it into the center | Enables the crank interaction |
| Astral flames | Beside Pack-a-Punch | Interact after activating the crank | Provides the flame item |
| Nyx’s Arrow fracture | Driver Car’s main chamber | Grapple up and use an explosive | Reveals the fracture |
| Crystal | Nyx chamber | Hold interact near the Void Claw | Prepares the beam puzzle |
| Nyx’s eye | Rear of Nyx chamber | Fire the Astral Flame slightly above it | Activates the crystal beam |
The crystals must be grappled into the correct orientations. The visible dial positions include left, middle, right, and downward-facing settings. Adjust every crystal until the purple beam reaches the doorway. When the alignment is correct, the door disappears and the route continues to the orb beyond it.
The correct alignment is confirmed when the purple beam reaches the door and removes it. If the door remains, recheck each crystal rather than abandoning the chamber.
Forest Sequence and Dravica Switch Code
After entering through the opened doorway, interact with the orb. You will fall into a forest area containing vines and three bodies. Walk to the vines and allow them to drain your life. Once the sequence completes, interact with and eat the fruit inside. This teleports you into the next objective area.
Three bodies must be investigated in the forest. The first is inside a cave to the left. After its dialogue ends, collect the revealed part and clear nearby zombies before continuing. The second body is near the center of the map. The third is closer to the house; use a melee attack on the marked floor to trigger its dialogue.
| Forest Target | Approximate Position | Interaction | Follow-Up |
|---|---|---|---|
| First body | Left-side cave | Wait for dialogue, collect the part | Defeat attackers |
| Second body | Center of the forest | Wait for dialogue, collect the part | Continue toward the house |
| Third body | Near the house | Melee the marked floor | Trigger teleport sequence |
| Vines and fruit | Forest objective area | Allow the vines to drain life, then eat fruit | Teleport to the next area |
Once teleported, travel to Dravica’s chamber and continue into the rear sanctuary. Four switches are arranged around the room. Their positions are identified relative to the central text and pillar: left, right, and middle positions must be recognized before entering the quote-based code.
Each run provides one of four quotes. Use the matching switch sequence below, then interact with the center switch to confirm.
| Quote Pattern | Left Switch | Middle Switch | Right Switch |
|---|---|---|---|
| “I remember the runner that travels to stars while moons and galaxies stay true.” | 0 | 2 | 3 |
| “I drift to the runner that travels moon who borrow from galaxies when stars stay true.” | 3 | 2 | 0 |
| “I drift to stars that remember moons who borrow the runner that travels the galaxy.” | 1 | 2 | 2 |
| “I remember galaxies that drift to moons who borrow the runner that travels the stars.” | 2 | 0 | 2 |
The switch numbers represent how many times to flip each control. For the second quote, for example, press the left switch three times and the middle switch twice. For the fourth quote, flip the left and right switches twice each.
Read the quote before touching the switches. The solution changes between quotes, and the central interaction is used only after the complete sequence has been entered.
Claiming Warden’s Blight and Completion Checklist
After entering the correct switch sequence, interact with the middle control to confirm. The ceiling lowers, opening access to the final interaction. Pick up a Void Claw, grapple into the roof, and interact with the anvil. This awards Warden’s Blight and completes the third relic objective.
The final sequence is easier when the room is controlled before confirmation. Clear nearby zombies, reload, and make sure your movement path to the ceiling is available. If you need to leave the area, note that the switch code and chamber progression should be handled carefully to avoid repeating interactions.
Relic Completion Checklist:
- Place the World Seed in the center after exiting the house
- Open Pack-a-Punch and secure a Void Claw
- Activate the Astral Flame and solve the Nyx crystal beam
- Investigate all three forest bodies and collect the required parts
- Enter the correct Dravica switch code and claim Warden’s Blight from the anvil
| Final Requirement | Why It Matters | Completion Signal |
|---|---|---|
| Correct switch sequence | Opens the sanctuary route | Ceiling lowers |
| Void Claw | Enables the final grapple | Roof access becomes usable |
| Anvil interaction | Claims the final reward | Warden’s Blight is obtained |
| Warden’s Blight | Serves as the third relic reward | Third objective is complete |
A community discussion about future Rex Infernus relic ideas, published August 20, 2026, reflects player interest in additional relic content. It does not confirm new relics or a release schedule, so the route above covers the objectives currently documented for this guide.
Finish the first two relic objectives early, then reserve your strongest equipment for the forest transition, switch room, and final Warden’s Blight claim.
Rex Infernus Relics FAQ
Q: How many Rex Infernus relics are in this route?
The documented route contains three relic objectives. The first uses the World Seed, the second follows Pack-a-Punch and a Void Claw, and the third rewards Warden’s Blight after the Nyx and Dravica sequences.
Q: Where do I get the first Rex Infernus relic?
Exit the house at the beginning of the route and place the World Seed in the middle position. This starts the first artifact objective.
Q: What do I need for the third relic?
You need Pack-a-Punch access, a Void Claw, an explosive for the Nyx’s Arrow fracture, the Astral Flame, the crystal beam solution, the forest body sequence, and the correct Dravica switch code.
Q: How do I know which Dravica switch code to use?
Interact with the text in the sanctuary and compare the resulting quote with the four patterns in the switch table. Flip the left, middle, and right controls as listed, then confirm using the center interaction.