- rex infernus ww solver: Use the cube symbols to complete the map’s wall puzzle.
- Cube locations: Search four fixed areas near the Gobblegum machine and Mule Kick.
- Required order: Place Flame, Hand, Leaf, then Water in the initial holders.
- Orb sequence: Move symbols through the mechanism in the exact order listed below.
- Failure recovery: Wait until the next round if cubes despawn or the input fails.
rex infernus ww solver: What the Puzzle Requires
The rex infernus ww solver refers to the cube symbol puzzle found during the Rex Infernus Easter egg route. It is a placement-and-sequence challenge rather than a traditional combat encounter. You must locate four marked cubes, identify their symbols, place them into the wall in the correct opening order, and then use the yellow orb to cycle the symbols through the mechanism.
The four symbols used in the puzzle are Flame, Hand, Leaf, and Water. Their physical locations can vary by symbol, but the available spawn spots remain consistent. This makes the puzzle easier to prepare for once you know where to search.
Video Highlights:
- Four cube spawn areas can be checked every match.
- Death Perception makes the cubes easier to see.
- Wall jumping may be needed for elevated cubes.
- The opening arrangement begins with Flame, Hand, Leaf, and Water.
- The final orb sequence must be performed without changing the order.
| Symbol | Visual clue | Initial position |
|---|---|---|
| Flame | Fire or flame marking | First holder |
| Hand | Hand-shaped marking | Second holder |
| Leaf | Leaf-shaped marking | Third holder |
| Water | Water-themed marking | Fourth holder |
Death Perception
Helps reveal the cubes in their fixed search areas, especially when they blend into shelves, walls, or the floor.
Movement Setup
Elevated cubes may require a jump, wall jump, or repeated interaction attempts before they fall.
Round Control
Keep the area manageable before handling the cubes. A failed input can consume time and force a fresh attempt next round.
Purchase Death Perception before searching if it is available in your run. It is not the puzzle requirement itself, but it makes hidden cubes much easier to locate.
Four Cube Locations and Pickup Methods
The cubes spawn in four repeatable areas around the puzzle route. Their symbols are randomized between those positions, so do not assume that Flame or Hand will always be found in the same spot. Instead, inspect each location, identify the marking, and record the result before placing anything.
The first location is on a shelf above the Gobblegum machine. The second is positioned along a nearby wall after taking the route toward the puzzle area. The third is in the same room, on a shelf beside Mule Kick. The fourth is on the floor near the puzzle solver itself.
| Search area | Typical placement | Interaction advice |
|---|---|---|
| Gobblegum machine | High shelf above the machine | Jump or wall jump to knock the cube down |
| Wall route | Mounted or resting against a wall | Check the wall surface and floor nearby |
| Mule Kick room | Shelf beside Mule Kick | Jump against the wall and interact repeatedly |
| Puzzle solver | Floor near the mechanism | Pick it up directly from the ground |
When a cube is knocked loose, it may fall to the floor rather than go directly into your hands. Search below the shelf and around the nearby wall if the interaction prompt disappears. Cubes can also despawn after an error, so avoid spending several rounds searching the entire map without checking the original locations again.
The cube can be carried and dropped. This is useful when you want to organize the four symbols before starting the placement phase. Keep the cubes in a visible area close to the solver, but do not block your movement path while enemies are active.
Check the Gobblegum Shelf
Move to the shelf above the Gobblegum machine. Look for the cube marking and use the jump or wall-jump interaction to knock it down if it is elevated.
Inspect the Wall Route
Follow the nearby route toward the puzzle wall and check the second fixed location. Search the floor if the cube has already been dislodged.
Search Beside Mule Kick
In the Mule Kick room, inspect the shelf and wall area. A wall jump may be necessary before the cube can be collected.
Check the Solver Floor
Look beside the puzzle mechanism for the fourth cube. This one is normally accessible from the ground.
Record Every Symbol
Identify Flame, Hand, Leaf, and Water before placing the cubes. Knowing the complete set prevents unnecessary swaps during the sequence.
The spawn position does not guarantee a specific symbol. Identify each cube visually, because placing the correct symbol in the wrong initial holder can reset the puzzle.
Initial Cube Order and Wall Placement
After collecting all four cubes, place them into the wall mechanism in this order:
- Flame
- Hand
- Leaf
- Water
The symbols must be placed into their matching positions, not simply inserted in any open slot. The Flame cube begins in the first position, followed by Hand, Leaf, and Water. If the arrangement is accepted, the mechanism will display a yellow outline or otherwise indicate that the setup is ready for the next phase.
| Order | Cube | Placement goal |
|---|---|---|
| 1 | Flame | Put Flame into the first holder |
| 2 | Hand | Put Hand into the second holder |
| 3 | Leaf | Put Leaf into the third holder |
| 4 | Water | Put Water into the fourth holder |
The elevated cubes can be troublesome because the interaction prompt may not appear immediately. Stand directly beneath the shelf, jump into the wall, and press the interact button several times. Once the cube falls, pick it up from the floor and carry it to the holder.
If you make a mistake, do not continue rapidly clicking through the mechanism. The cubes may disappear or return at the beginning of the next round. Use the round transition as a reset opportunity, then revisit the four known locations.
A successful initial arrangement produces a visible yellow confirmation around the puzzle. If the mechanism does not respond, verify the four symbols and their order before moving on.
For a compact visual reference, use the relevant Rex Infernus Easter egg cheat sheet alongside the location table above. Treat the symbol order as the key reference point when checking your setup.
Yellow Orb Solver Sequence
The second phase is the part most likely to cause a reset. The Hand acts as the driver for the yellow orb. You must move the other symbols through the mechanism, shoot the orb when required, and remove the cubes in the correct order.
Use the sequence below exactly. “Place” means insert the named cube into the indicated holder. “Remove” means interact with that cube before taking out the second listed cube.
| Phase | Action order | Result |
|---|---|---|
| 1 | Flame right, Hand left; shoot orb | Orb travels across the mechanism |
| 2 | Place Flame, shoot orb | Flame advances through the system |
| 3 | Place Water beside Hand, shoot orb | Water moves into the active position |
| 4 | Remove Hand, then Water | Clears the next transition |
| 5 | Place Flame, then Hand; shoot orb | Restores the driver arrangement |
| 6 | Remove Hand, then Flame | Opens the Leaf transition |
| 7 | Place Leaf, then Hand; shoot orb | Leaf becomes the active symbol |
| 8 | Remove Leaf; shoot orb with Hand alone | Prepares the final placement |
| 9 | Place Flame; shoot orb | Final activation becomes available |
| 10 | Press Hand, then Flame | Opens the secret door |
The table is intentionally compact, but the order matters more than speed. If you interact with the wrong cube first, the puzzle can fail and require another round. Keep enemies away from the solver and position yourself so that both holders are visible before each interaction.
Do not improvise the removal order. The Hand must be removed before Water in the first transition, and before Flame in the later transition.
Use these handling rules during the sequence:
- Keep Hand available as the driver between transitions.
- Shoot the yellow orb only after the listed cubes are in position.
- Confirm that the orb has moved before interacting again.
- Do not replace a cube early because it appears to be in the correct side.
- If the mechanism stops responding, wait for the next round and restart from the fixed spawn locations.
Completion Checklist and Rewards
The puzzle is complete when the final Hand-and-Flame interaction opens the secret door. The room provides a random perk, and the associated rift for this area is considered finished. The exact perk is not fixed, so plan your loadout around the puzzle mechanics rather than expecting a specific reward.
Rex Infernus Cube Solver Checklist:
- Acquire Death Perception if available for easier cube detection
- Search the Gobblegum, wall route, Mule Kick, and solver-floor locations
- Identify Flame, Hand, Leaf, and Water before placing cubes
- Insert Flame, Hand, Leaf, and Water in the initial order
- Complete every yellow-orb transition without changing the interaction order
Before Placement
Clear nearby enemies, locate all four cubes, and confirm each symbol.
During Placement
Use Flame, Hand, Leaf, Water as the initial order and wait for confirmation.
During Orb Control
Follow the removal and replacement sequence exactly, especially around Hand.
After Completion
Enter the secret door, collect the random perk, and continue the remaining Easter egg route.
| Checkpoint | Expected confirmation | If it fails |
|---|---|---|
| Cube collection | All four symbols are identified | Recheck the four fixed locations |
| Initial wall setup | Yellow outline or puzzle response | Verify Flame, Hand, Leaf, Water order |
| Orb transition | Orb travels across the mechanism | Check holder positions before shooting |
| Final input | Secret door opens | Restart after the next round |
The completed rift grants a random perk rather than a guaranteed named item. The useful reward is the opened route and its progression value, so continue with the rest of the Easter egg afterward.
Q: What does the rex infernus ww solver refer to?
It refers to the Rex Infernus cube symbol puzzle. The solver requires four cubes marked Flame, Hand, Leaf, and Water, followed by a yellow-orb interaction sequence.
Q: Where do the four cubes spawn?
Check the shelf above the Gobblegum machine, the nearby wall route, the shelf beside Mule Kick, and the floor near the puzzle solver.
Q: Do I need Death Perception to solve the puzzle?
No. Death Perception helps reveal the cubes, but the puzzle can still be attempted without it if you carefully inspect the fixed locations.
Q: What happens after the final Hand and Flame inputs?
The secret door opens, a random perk becomes available, and the rift for that area is completed.